Make every team’s progress easy to see

ClassroomScoreboard

Keep team points visible during review games and shared challenges. Award points, correct a tap and show the board in fullscreen.

Free • 2–12 teams • Optional local saving

Four ivory team score panels show 8, 12, 10 and 12 beside amber reward tokens

Name the teams and start scoring

Four teams are ready. Set the points per tap, then use each team’s plus and minus buttons.

Teams and scoring

This amount applies to future plus and minus taps. Earlier scores stay unchanged.

With negative scores off, subtraction stops at zero. The log records the actual deduction.

Optional saving of valid names, scores and scoring settings on this device. Undo and change history are not saved. Use one scoring tab at a time.

Four teams are ready. Choose your point rule before scoring.

Team points

All teams are tied.

  • Cedar

    Rank 1

    0

  • Maple

    Rank 1

    0

  • Willow

    Rank 1

    0

  • Oak

    Rank 1

    0

Cards stay in team order. Equal scores share a rank; the score export is ordered by score.

No tool uploads or accounts. This tab keeps the live board; optional browser saving keeps valid totals on this device only.

A shared score everyone can follow

A short explanation and a visible change keep the game moving.

Keep review-game points in one place

A classroom scoreboard gives the room a shared record while you lead the activity. Use one card for each table, quiz team or discussion group, then add points as answers meet the rule you agreed on. The page starts with four teams and can track between two and twelve. Large totals remain visible while you explain the next question. This is a manually controlled points board: it does not mark answers, identify students or decide what deserves a reward. You supply the teaching context and the scoring rule.

A teacher updates three projected team scores while students discuss answers around two tables

Correct a mistake without losing the round

Accidentally awarding the wrong team should not require rebuilding the board. Undo restores the previous value of the most recent point change, even when a subtraction stopped at zero. The recent-change list shows the team name, old score and new score so you can explain a correction. Card positions stay fixed as scores change, reducing the chance of tapping a different team when a new leader emerges. Ranking numbers update in place, and tied teams share a rank rather than being separated arbitrarily.

A teacher checks a score record with a corrected number beside three neat piles of team tokens

How to run the team points board

Set the names and rule before the first answer.

  1. 01

    Name the teams and choose a point value

    Replace the sample names with short labels your class recognizes. Names must be distinct without regard to letter case and contain one to thirty-two characters. Add teams up to twelve or remove them down to two. Set points per tap to a whole number between one and one thousand. Changing that value affects future taps only; it does not multiply points already earned. Renaming a team keeps its score and undo history, while the saved change log retains the name used when each action happened.

  2. 02

    Award or subtract points visibly

    Use plus or minus on a team card for direct scoring. The selected-team control also lets you choose a team and award points with the main button; tapping a card’s scoring button makes that team the selected one. By default, subtraction stops at zero. Enable negative scores if your activity genuinely uses them. Scores stay within −999,999 and 999,999; actions beyond that boundary are unavailable rather than silently wrapping. The announcement beneath the main control confirms the updated team and total.

  3. 03

    Project the board and retain what you need

    Use Fullscreen display to hide the setup and enlarge the live board. The presentation toolbar’s Run again action awards the selected team the current point increment, so check the selected name before using it. The individual plus and minus buttons remain available. Export current scores for a ranked snapshot, or download recent changes to keep the available correction record. Optional Remember in this browser saves valid names, totals, increment and negative-score setting on this device. Undo and change history are not saved across refreshes.

Controls designed for a live lesson

Simple boundaries make the displayed result easier to trust.

Stable cards and explicit tied ranks

The cards stay in their original order while rank badges reflect the latest scores. Ranking uses competition positions: scores of twelve, twelve and eight receive ranks one, one and three. All teams with the highest score are listed as leaders when scores differ. If everyone has the same score, the page says that the teams are tied, including at zero. This display reports the current standing only. It does not declare the activity finished or choose a winner when your lesson still has questions remaining.

Undo tracks actual changes

The board remembers up to one hundred recent point changes for undo. A deduction from two to zero with a five-point step is an actual change of minus two, and undo restores two exactly. An action that leaves a zero score unchanged does not consume an undo entry. Undo operations also appear in the recent-change log. If undo would restore a negative value after you disabled negative scores, enable that option before continuing. There is no redo action, and resetting scores clears the available undo stack.

Local saving with a clear scope

Remember in this browser is optional. When enabled, valid names and current totals are saved automatically; invalid or incomplete edits do not overwrite the last valid saved board. The same saved board is available from this site’s all language versions on the same browser profile. It is not synchronized to a phone, another computer or a different browser. Turning the option off removes the saved copy while keeping the current onscreen board. If browser storage is blocked or full, an explicit message tells you to export instead.

Example: a three-team review round

Use a small scoring rule that students can explain.

  1. 01

    Set a predictable reward

    Name three teams Cedar, Maple and Willow. Start all scores at zero and set points per tap to two. Explain what earns two points before revealing the first question, such as a correct answer with one reason. Award Maple twice and Cedar once: the visible scores become zero for Willow, two for Cedar and four for Maple. The team cards retain their positions while their rank labels change. Decide separately whether another team may earn a point for improving an incomplete answer.

  2. 02

    Handle a correction and a tie

    Suppose the second award to Maple belonged to Willow. Press Undo once to return Maple to two, then add two to Willow. All three teams now have two points, so the board reports a tie. You do not need to type replacement totals or rebuild the roster. If the next question is worth five points, change the increment to five before scoring it. Export the final ranked snapshot at the end of the activity, and then reset scores if the same teams will start a new round.

Make the score useful to the class

Decide the rule, preserve a readable display and keep the record you need.

  1. 01

    Describe observable reasons for points

    Tie points to something participants can understand, such as explaining a method, checking an answer together or completing an agreed task. State the value before the action rather than changing it after seeing which team succeeds. A points board is an activity aid, not an assessment rubric or a student record system. Keep individual feedback separate when that would be more appropriate. The teacher remains responsible for checking that the opportunity to earn points is comparable across teams and that the activity suits the class.

  2. 02

    Change the roster with care

    Adding a team starts it at zero and preserves existing scores and recent changes. Removing a team preserves the other teams’ totals but clears undo and the change log, because the roster has changed. A confirmation appears when there are points or logged actions to lose. Reset scores keeps the names and settings but returns every score to zero and clears the logs. To turn negative scoring off, first bring all negative totals back to zero or above, or reset the board.

  3. 03

    Use exports for a record beyond this tab

    The score CSV contains every current team, ordered by score, with tied ranks kept equal. The change CSV contains up to the latest one hundred logged actions in chronological order and records the actual difference, before value and after value. Neither file is a complete long-term audit or an importable session backup. Spreadsheet formula-leading team names are escaped as text. When using a shared classroom computer, turn off local saving after exporting if you do not want the next user to reopen your board.

Classroom scoreboard questions

Team limits, corrections, saving and presentation.

How many teams can I score at the same time?

The board supports two to twelve teams. Start with the four sample teams, rename them and add or remove cards as needed. Every team needs a distinct name of up to thirty-two characters. Existing teams keep their points when another team is added; a newly added team starts at zero.

Can I change how many points each tap adds?

Yes. Enter a whole-number increment from one to one thousand. Both plus and minus use that amount for future actions. Changing it does not alter earlier totals. Without negative scoring, a deduction that would go below zero stops at zero, and the history records only the actual amount removed.

How do I undo a point awarded to the wrong team?

Press Undo last change, then award the correct team. Undo works in reverse order through up to one hundred recent scoring changes and restores the exact earlier total. It does not undo a rename, team removal or score reset. Refreshing the page also clears undo, even when you have enabled local score saving.

Can team scores go below zero?

Only if you enable negative scores. The default floor is zero. To switch negative scoring off, first bring every team back to a nonnegative total or reset all scores. If an older undo would return a team below zero, the board asks you to enable negative scoring before it can restore that value.

How does the board handle equal scores?

Equal scores share the same rank. With scores of ten, ten and five, the displayed ranks are one, one and three. When all scores match, the board shows a tie rather than selecting a leader. Cards do not change positions while you score; the ranked CSV is sorted for easier review.

Will scores survive a refresh or closing the page?

Enable Remember in this browser to save the current valid board on this browser profile. Names, scores and scoring settings return when you reopen it; undo and recent-change history do not. Without that option, the board lasts only in the current tab. Blocked or unavailable storage is reported, so export before leaving if saving fails.

Can I project it fullscreen and control it from another phone?

You can project the page and use fullscreen on the same device. The live scoring buttons remain usable, and exiting fullscreen preserves the board. A separate phone does not control or synchronize this board: there are no shared rooms or live remote links. Use the classroom computer or connected whiteboard to update it.

Can I download the leaderboard and scoring changes?

Yes. Export scores downloads all current teams with ranks and totals. Export changes includes the latest one hundred logged actions still held in the tab, including undo corrections. Removing a team, resetting scores or refreshing clears that action log. CSV is a reference record; this tool cannot import it to restore a session.

Classroom

Give every team a clear place on the board

Name the teams and explain how they can earn points.

Keep scores visible, correct mistakes and save the result you need.

  • Free to use
  • No signup
  • Runs in your browser

A simple path to your next activity

  1. Name the teams

    Use short, distinct names for 2–12 teams.

  2. Award points

    Choose an increment and update the right team.

  3. Keep the record

    Export scores or opt into local saving.

A shared points board, with the scoring rule in your hands.